Showing all 16 results

  • Crazy Tube Circuits Sidekick Jr

    Crazy Tube Circuits Sidekick Jr

     289
    Add to cart
  • Keeley Parallax

    Keeley Parallax

     279
    Add to cart
  • Walrus Audio Fable

    Walrus Audio Fable

     335
    Add to cart
  • crazy tube circuits sidekick

    Crazy Tube Circuits Sidekick

     299
    Add to cart
  • Collision Devices Nocturnal

    Collision Devices Nocturnal

     399
    Add to cart
  • Walrus Audio Lore

    Walrus Audio Lore

     335
    Add to cart
  • Collision Devices Black Hole Symmetry

    Collision Devices Black Hole Symmetry

     399
    Add to cart
  • Old Blood Noise Endeavors Minim

    Old Blood Noise Endeavors Minim

     289
    Add to cart
  • Source Audio Collider

    Source Audio Collider Delay + Reverb

     479
    Add to cart
  • GFI System Specular Tempus

    GFI System Specular Tempus

     419
    Add to cart
  • Seymour Duncan DARK SUN

    Seymour Duncan Dark Sun

     509
    Add to cart
  • EarthquakerDevicesDispatchMasterV

    Earthquaker Devices Dispatch Master V3

     239
    Add to cart
  • Keeley DDR

    Keeley DDR

     219
    Add to cart
  • Earthquaker Devices Avalanche Run

    Earthquaker Devices Avalanche Run V2

     399
    Select options
  • Wampler Ethereal

    Wampler Ethereal

     219
    Add to cart
  • KEELEYCAVERNSV

    Keeley Caverns Delay Reverb V2

     239
    Add to cart

Showing all 16 results

Reverb pedals

Reverb or reverberation is created by the reflection of sound against walls and objects. Different distances between a sound source and the points at which the sound reflects creates complex reflections. This pattern sounds like reverberation, unlike the effect where you can still hear the reverberation clearly. Then you speak of echo or delay. Incidentally, there is often a pre-delay setting on a reverb. Sets the time of the first reflections.

The sound of a reverb is affected by a number of factors. First of all, there is the amount of reverberation and the length of the reverberation. A large room often produces a longer reverberation than a smaller room. The timbre of the reverberation is largely determined by the material of the walls. Or with which the walls are covered. For example, wood absorbs more sound than concrete does. In addition, a material does not absorb all frequencies equally strongly. Some rooms have a bright reverberation and others have a dark one. This also allows you to immediately hear what kind of space has been used.

Reverb is perhaps the most commonly used effect, especially by guitarists. Often your amplifier has a built-in reverb. This is almost always a spring reverb that produces a characteristic reverberation. Many guitarists also use one or more pedals to get a specific sound. Almost all pedals are digital nowadays, except a few. Reverberation pedals often also consume more power than an overdrive. Make sure that your power supply can handle this too. You should think of 50 mA current or more.